title: "格闘ゲームで挫折しがちな「壁」はどれ?"
description: "格ゲー初心者・中級者がつまずく要因を調査。"
category:
  - "ゲーム"
  - "アクション・FPS"
  - "格闘ゲーム"
url: "https://www.datasetsearch.jp/game/action-fps/fighting-game/fighting-game-wall/?as_of=2026-05"
identifier: "urn:koekatsu:survey:832:as_of-2026-05"
temporal_coverage: "2026-01-02/2026-05-31"
license: "https://creativecommons.org/licenses/by/4.0/"
copyright: "© 2026 コエカツ"
mode: "all"
scope: "as_of:2026-05"
snapshot_at: "2026-05-31T23:59:59+09:00"
generated_at: "2026-07-22T12:09:13+09:00"
questions:
  - question: "格闘ゲームで挫折しがちな「壁」はどれ?"
    answer_type: "single"
    respondents: 9
    total_votes: 9
    results:
      - option: "コンボが覚えられない・繋がらない"
        votes: 4
        percent: 44.4
      - option: "対空・防御などの基礎反応"
        votes: 4
        percent: 44.4
      - option: "フレーム・有利不利の理解"
        votes: 0
        percent: 0
      - option: "オンライン対戦で勝てず心が折れる"
        votes: 1
        percent: 11.1
      - option: "キャラの種類・知識が多すぎる"
        votes: 0
        percent: 0
      - option: "操作そのものが難しい"
        votes: 0
        percent: 0
