{
    "dataset": {
        "title": "JRPGをやめたくなる「ストレス要素」、許せないのはどれ?",
        "description": "JRPGで脱落要因になる要素を調査。",
        "category": [
            "ゲーム",
            "RPG",
            "JRPG"
        ],
        "url": "https:\/\/www.datasetsearch.jp\/game\/rpg\/jrpg\/jrpg-stress-dealbreaker\/?as_of=2026-04",
        "identifier": "urn:koekatsu:survey:823:as_of-2026-04",
        "temporal_coverage": "2026-01-12\/2026-04-30",
        "license": "https:\/\/creativecommons.org\/licenses\/by\/4.0\/",
        "copyright": "© 2026 コエカツ",
        "mode": "all",
        "scope": "as_of:2026-04",
        "snapshot_at": "2026-04-30T23:59:59+09:00",
        "generated_at": "2026-07-22T10:31:16+09:00",
        "questions": [
            {
                "question": "JRPGをやめたくなる「ストレス要素」、許せないのはどれ?",
                "answer_type": "multiple",
                "respondents": 10,
                "total_votes": 10,
                "results": [
                    {
                        "option": "長すぎる戦闘・テンポの悪さ",
                        "votes": 1,
                        "percent": 10
                    },
                    {
                        "option": "強制エンカウント率の高さ",
                        "votes": 0,
                        "percent": 0
                    },
                    {
                        "option": "スキップ不可のイベント・ムービー",
                        "votes": 3,
                        "percent": 30
                    },
                    {
                        "option": "レベル上げ作業(グラインド)",
                        "votes": 1,
                        "percent": 10
                    },
                    {
                        "option": "分かりにくいマップ・お使い",
                        "votes": 2,
                        "percent": 20
                    },
                    {
                        "option": "難解すぎるストーリー",
                        "votes": 3,
                        "percent": 30
                    }
                ]
            }
        ]
    }
}